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Requires:Golem Arcana
Designed by Seth Johnson, Michael Mulvihill + 2 more
Published by Harebrained Schemes
Community Snapshot
Categories
A medium-light dice rolling and variable powers game. Rated 8.1 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
The shrouded webs of the Spider Prince took many years to construct and within them lurk the Black Widows, a shadow regiment formed a decade before The Great Khan’s death. The regiment doesn’t officially exist - yet it features prominently in nightmares of the Prince’s enemies. All Black Widow Golems share the unique Passive Ability of gaining a 100% Cover Bonus when in Medium Cover.
Source: BoardGameGeek
Players
2
Play Time
30 min
Complexity
2.0 / 5
Rating
8.1
Year
2014