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Designed by Howard Thompson
Published by The Avalon Hill Game Co, Metagaming
Players
2-4
Play Time
240-480 min
Complexity
3.0 / 5
Rating
6.5
Year
1975
Community Snapshot
Language Editions
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
About This Game
First published by Metagaming in 1975 (later as a boxed edition in 1979), Stellar Conquest is considered to be one of the first 4X (eXplore, eXploit, eXpand, eXterminate) board wargames. It plays four, but can be adapted for more players with the addition of extra sets of pieces. It is also possible to replace the deck of stars with random generation tables.
Source: BoardGameGeek
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