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Wallenstein: Military Leaders – Expansion Module 3

Wallenstein: Military Leaders – Expansion Module 3

Requires:Wallenstein (Second Edition)

Designed by Dirk Henn

Published by Queen Games

Expansion
Table Status Unknown
Country: Germany
Crowdfunding: Kickstarter

Players

3-5

Play Time

120 min

Complexity

N/A

Rating

9.2

Year

2016

Community Snapshot

~120 min
9.2 on BGG (6)

Categories

Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Renaissance
Set in the Renaissance era — art, commerce, and cultural rebirth.
Territory Building
Claim and control areas on the map — expand your territory and defend borders.

A solid area control game playable in ~120 min, rated 9.2 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Action Queue

You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

In the Wallenstein: Military Leaders expansion, each player receives one military leader figure to place on one of his controlled counties. While performing actions in this county, he receives extra benefits, such as reduced costs by 1 when constructing buildings or additional grain when producing it. At the end of the turn, he moves the leader to an adjacent county under his control, if possible, while leaving a marker at the old location.…

Source: BoardGameGeek

View on BoardGameGeek