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Requires:Deadzone
Published by Mantic Games
Players
2
Play Time
60-0 min
Complexity
N/A
Rating
7.5
Community Snapshot
Categories
A solid dice rolling game playable in 60–0 min, rated 7.5 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
The Marauders were trained by the Corporation as shock troops and guards, but that’s in the past - since the Mandrake Rebellion they’ve become the terror of the shipping lanes. They strike out at the GCPS with the very weapons with which they were outfitted, combining well-honed battle drill with brute force and low cunning. A Deadzone presents a great opportunity – a chance to both pillage for supplies and take a shot at their erstwhile employers.
Source: BoardGameGeek
Year
2014