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One Night Revolution
Party Essential

One Night Revolution

Designed by Ted Alspach

Published by Indie Boards & Cards, Bézier Games + 2 more

Casual Flow: 15 Min Teach

Players

3-10

Play Time

15 min

Complexity

1.9 / 5

Rating

6.1

Year

2015

Community Snapshot

Best with 5–6
Medium-Light complexity
~15 min
6.1 on BGG (1.7K)

Language Editions

ChineseEnglishGerman

Categories

Bluffing
Deceive your opponents — hide your intentions, make false claims, and read others.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Deduction
Use logic and clues to figure out hidden information — who, what, or where.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.
Party Game
Easy to learn, quick to play, and great with large groups — social fun.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Spies / Secret Agents
Espionage and covert operations — hidden identities and secret missions.

How It Plays

Hidden Roles

Each player has a secret identity that shapes their goals — figuring out who's who is part of the game.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Team-Based Game

Players split into teams and work together to outplay the other side — teamwork makes the dream work!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

Voting

Players vote on outcomes or decisions together — building alliances and swaying opinions is key.

About This Game

One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again. Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter).…

Source: BoardGameGeek

View on BoardGameGeek

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Featured In

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