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Designed by Stephen V. Cole
Published by Amarillo Design Bureau, Inc., JagdPanther Publications
Players
2
Play Time
Unknown
Complexity
N/A
Rating
4.0
Year
1975
Community Snapshot
Categories
Rated 0.0 by the community, Marine! brings dice rolling to 2 players in about ~0 min.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.
About This Game
S. Marine Corps operations. Nine scenarios include rescue of PoW's, installation raids and an army/marine exercise.…
Source: BoardGameGeek
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