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Take Ten
Party Essential

Take Ten

Designed by Theo Coster, Ora Coster + 1 more

Published by BSM Jeux, Claxon + 5 more

Table Ready: 5 Min Teach

Players

2-6

Play Time

15 min

Complexity

1.0 / 5

Rating

4.8

Year

1974

Community Snapshot

Light complexity
~15 min
4.8 on BGG (20)

Categories

Abstract Strategy
Pure strategy with no hidden information or luck — think Chess or Go.
Children's Game
Designed for young players with simple rules and short play times.
Educational
Designed to teach skills or knowledge while playing — from math to history.
Number
Numbers are the core component — sequencing, arithmetic, or number theory.

Rated 0.0 by the community, Take Ten brings tile placement to 2–6 players in about ~15 min.

How It Plays

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

About This Game

This is a simple children's game to learn counting to 10. The game components are very simple: a flimsy cardboard gameboard consisting of 4x4 connected circles and 66 cardboard circles: one side blank, other side a number from 1 to 7 or a joker. Gameplay is very straightforward: circles are mixed with blank side up, each player draws 3 circles.…

Source: BoardGameGeek

View on BoardGameGeek

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