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Rococo: Jewelry Box
Strategist Pick

Rococo: Jewelry Box

Requires:Rococo

Designed by Stefan Malz, Louis Malz

Published by Eagle-Gryphon Games, eggertspiele + 1 more

Expansion
Deep Strategy: 45+ Min Teach
Game: Rococo

Community Snapshot

Heavy complexity
60–120 min
7.5 on BGG (412)
No text needed

Categories

Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.

A heavy deck building and area control game. Rated 5.8 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

Take apprentices' final examinations and attain master craftsman's diplomas to get better trained employees, procure jewelry for your guests, and hire specialists. The Rococo: Jewelry Box expands the base game Rococo without changing its basic rules. A total of 28 additional employees (10 apprentices, 9 journeymen, and 9 masters) with new bonuses will enter the game in three different ways, increasing the replayabilty tremendously.…

Source: BoardGameGeek

View on BoardGameGeek
Theme: Jewelry

Players

2-5

Play Time

60-120 min

Complexity

3.6 / 5

Rating

7.5

Year

2016