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Death Test
Family Night Choice

Death Test

Requires:Melee

Designed by Steve Jackson (I)

Published by Hobby Japan, Metagaming + 1 more

Expansion
Casual Flow: 15 Min Teach
Creatures: Goblins
Creatures: Monsters

Players

1-5

Play Time

30 min

Complexity

1.9 / 5

Rating

6.8

Year

1978

Community Snapshot

Medium-Light complexity
~30 min
6.8 on BGG (141)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 1–5 players and playable in ~30 min, Death Test delivers a medium-light experience that earned a 5.6 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

Death Test was MicroQuest #1 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry.…

Source: BoardGameGeek

View on BoardGameGeek