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Dungeons & Dragons: The Goblin's Lair
Family Night Choice

Dungeons & Dragons: The Goblin's Lair

Requires:The New Easy to Master Dungeons & Dragons

Designed by Graeme Davis

Published by Tactical Studies Rules (TSR)

Expansion
Moderate Depth: 30 Min Teach
Creatures: Goblins
Setting: Dungeons & Dragons

Players

3-6

Play Time

120 min

Complexity

2.7 / 5

Rating

6.7

Year

1992

Community Snapshot

Medium complexity
~120 min
6.7 on BGG (51)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.

A medium co-op game playable in ~120 min, rated 5.5 on BGG.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Square Grid

The board uses a grid of squares for movement — clear, familiar, and great for tactical play.

About This Game

The second adventure pack expansion to the base board game of "New Easy to Master Dungeons and Dragons". The world of the base game and the expansions is called Thunder Rift. There were 3 expansions created for the base game.…

Source: BoardGameGeek

View on BoardGameGeek