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Fleets: The Pleiad Conflict – Corporate Lords

Fleets: The Pleiad Conflict – Corporate Lords

Requires:Fleets: The Pleiad Conflict

Designed by Daniel Fryxelius

Published by FryxGames

Expansion
Table Status Unknown
Setting: Future Timeline (Fryxgames)

Players

0

Play Time

Unknown

Complexity

N/A

Rating

7.1

Year

2015

Community Snapshot

~0 min
7.1 on BGG (24)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A area control and dice rolling game. Rated 7.1 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

In Fleets: The Pleiad Conflict – Corporate Lords, an expansion for Fleets: The Pleiad Conflict, each corporation gains a special ability as well as its own unique escort ship. Two neutral fleets move between the planets; the Pirates fire their guns at anyone entering the system, while the Trade Convoy allows the players to get extra resources from other systems. The players may also build operation bases where they can recharge and repair (hopefully without too much interruption).…

Source: BoardGameGeek

View on BoardGameGeek