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Orb Quest
Game Night Pick

Orb Quest

Requires:Melee

Designed by Paul Wagner

Published by Metagaming

Expansion
Casual Flow: 15 Min Teach
Players: Games with Solitaire Rules
Series: MicroQuest (Metagaming)

Players

1-5

Play Time

60 min

Complexity

2.0 / 5

Rating

7.0

Year

1982

Community Snapshot

Medium-Light complexity
~60 min
7.0 on BGG (39)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium-light dice rolling game playable in ~60 min, rated 5.5 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

Orb Quest was Microquest #8 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Includes the rulebook with programmed adventure, a single six-sided die, an encounter map, and one sheet of counters to be mounted. Expands: Melee Wizard

Source: BoardGameGeek

View on BoardGameGeek