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Medieval Risk

Medieval Risk

Requires:Risk

Designed by Ryan S. Johnson

Published by Guild of Blades

Expansion
Table Status Unknown
Series: Risk-Like

Players

3-8

Play Time

120 min

Complexity

N/A

Rating

4.3

Year

2004

Community Snapshot

~120 min
4.3 on BGG (4)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A solid area control game playable in ~120 min, rated 4.3 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

This is an unofficial variant of Risk where players struggle for control of medieval Europe. It introduces new types of units such as navies, artillery and castles.

Source: BoardGameGeek

View on BoardGameGeek