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Rum & Bones: Mercenaries Heroes Set #2
Party Essential

Rum & Bones: Mercenaries Heroes Set #2

Requires:Rum & Bones

Designed by Michael Shinall

Published by Cool Mini Or Not

Expansion
Casual Flow: 15 Min Teach
Game: Rum & Bones

Players

2-6

Play Time

60 min

Complexity

2.3 / 5

Rating

7.4

Community Snapshot

Medium-Light complexity
~60 min
7.4 on BGG (79)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Pirates
Swashbuckling adventure on the high seas — treasure, ships, and plunder.

Since 2015, Rum & Bones: Mercenaries Heroes Set #2 has captivated fans of dice rolling and variable powers with its medium-light complexity design.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Contains 3 Mercenary minatures and hero cards to expand Rum & Bones. Included heroes: "Bossman" Kastel (Gunner), Don Quixote (Brute), and Lord Nelson (Swashbuckler).

Source: BoardGameGeek

View on BoardGameGeek

Year

2015