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Empires: Age of Discovery – World Variant Components
Family Night Choice

Empires: Age of Discovery – World Variant Components

Requires:Empires: Age of Discovery

Designed by Glenn Drover

Published by Eagle-Gryphon Games

Expansion
Moderate Depth: 30 Min Teach
Promotional: BGG Store Promos

Community Snapshot

Medium complexity
50–150 min
7.3 on BGG (75)

Categories

Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Renaissance
Set in the Renaissance era — art, commerce, and cultural rebirth.

A medium worker placement game playable in 50–150 min, rated 5.6 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Worker Placement

You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!

About This Game

Empires: Age of Discovery - World Variant Components contains the components necessary to play the World variant side of the Age of Discovery Board. Components Included 17 Trade Goods (4 Types) 10 Capital Buildings: Around the Cape - Age I Trade Routes To Asia - Age I Alliance - Age I Garrisons - Age I Fleet of Discovery - Age II Goa - Age II Zanzibar - Age II European War - Age III Cardinal Richelieu - Age III Cathedrals - Age III

Source: BoardGameGeek

View on BoardGameGeek

Players

2-6

Play Time

50-150 min

Complexity

2.8 / 5

Rating

7.3

Year

2015