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Tesla vs. Edison: War of Currents – Bonus Luminaries
Game Night Pick

Tesla vs. Edison: War of Currents – Bonus Luminaries

Requires:Tesla vs. Edison: War of Currents

Designed by Dirk Knemeyer

Published by Artana

Expansion
Casual Flow: 15 Min Teach
Game: Tesla vs. Edison

Community Snapshot

Medium-Light complexity
90–0 min
7.2 on BGG (92)
No text needed

Categories

Bluffing
Deceive your opponents — hide your intentions, make false claims, and read others.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Industry / Manufacturing
Build and optimize production chains — factories, logistics, and efficiency.

A medium-light hand management and variable powers game. Rated 7.2 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

Stock Holding

You invest in companies or assets that change in value — buy low, sell high, and watch your portfolio grow!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Set of two bonus cards for Tesla vs. Edison, Ada Lovelace and Michael Faraday. These cards are used in Phase 1.…

Source: BoardGameGeek

View on BoardGameGeek
Historical Figures: Nikola Tesla

Players

2-5

Play Time

90-0 min

Complexity

2.0 / 5

Rating

7.2

Year

2015