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The Others: 7 Sins – Gamma Team Expansion
Strategist Pick

The Others: 7 Sins – Gamma Team Expansion

Requires:The Others

Designed by Eric M. Lang

Published by Asterion Press, CMON Global Limited + 4 more

Expansion
Moderate Depth: 30 Min Teach
Crowdfunding: Kickstarter

Community Snapshot

Medium complexity
90–0 min
7.8 on BGG (230)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.

Since 2016, The Others: 7 Sins – Gamma Team Expansion has captivated fans of area control and dice rolling with its medium complexity design.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Gamma Team expansion consists of 5 heroes, including a Leader, a Bruiser, a Sniper, and two Fixers. Gamma Team brings 12 more Upgrade cards to shuffle into your inventory deck, adding more variety and different strategies for the heroes. There are 6 different cards, with 2 copies each, featuring things like Inner Peace training which can be sacrificed to reset your Corruption, and a Bionic Arm that grants +1 dice to both Fight and Skill rolls.…

Source: BoardGameGeek

View on BoardGameGeek
Game: The Others

Players

2-5

Play Time

90-0 min

Complexity

3.0 / 5

Rating

7.8

Year

2016