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Designed by Greg Blanchett
Published by Compass Games
Players
1-4
Community Snapshot
Categories
A medium-light dice rolling game, best enjoyed with 2 players. Rated 0.0 on BGG.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.
About This Game
This stand alone game covers the Second Battle of Kharkov, 12-27 May 1942 and is a descendant of Nathan Kilgore's Variable Combat Series (VCS) Salerno: The 1943 Allied Invasion of Italy from MMP. With this system most of the units (usually representing the larger formations) have a variable unit strength. A strength chit is drawn during combat to determine the exact combat value of the unit; the strength chit once pulled is hidden under the unit to increase the "fog of war".…
Source: BoardGameGeek
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Play Time
Unknown
Complexity
2.5 / 5
Rating
8.4
Year
2025