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Colt Express: Marshal & Prisoners
Family Night Choice

Colt Express: Marshal & Prisoners

Requires:Colt Express

Designed by Christophe Raimbault

Published by Ludonaute, asmodee + 4 more

Expansion
Casual Flow: 15 Min Teach
Game: Colt Express

Community Snapshot

Medium-Light complexity
40–0 min
7.5 on BGG (1.3K)
No text needed

Categories

American West
The Wild West — cowboys, outlaws, frontier towns, and westward expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Trains
Build railway networks, manage routes, and compete for connections.

A medium-light hand management and variable powers game. Rated 6.2 on BGG.

How It Plays

Action Queue

You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Memory

You need to remember where things are or what happened earlier — a sharp memory gives you a real advantage.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Colt Express: Marshal & Prisoners expansion contains three new components: It adds another character "Mei", a martial arts lady. The players can free prisoners from the prison wagon that is added to the end of the train. One player can play as the marshal, who has two decks of bullet cards and three specific items.…

Source: BoardGameGeek

View on BoardGameGeek
Players: Expansions Changing Player Count

Players

3-8

Play Time

40-0 min

Complexity

2.5 / 5

Rating

7.5

Year

2016