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Designed by Lloyd Krassner, Peter Schutze
Published by Aaabcuz, Schutze Games + 1 more
Players
2-5
Community Snapshot
Since 2000, Dark Continent has captivated fans of area-impulse and simultaneous action selection with its medium complexity design.
How It Plays
Area-Impulse
Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
About This Game
Players develop their colonies among the 21 areas on the map to increase their income. Military action is possible but not the main part of the game. victory is dependent on saving income each turn and ending positions on map, not the income earned.
Source: BoardGameGeek
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Play Time
180 min
Complexity
3.0 / 5
Rating
6.1
Year
2000