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Guilds
Family Night Choice

Guilds

Designed by Christian Giove

Published by Giochi Uniti, Stratelibri + 3 more

Casual Flow: 15 Min Teach

Players

2-4

Play Time

60-90 min

Complexity

2.4 / 5

Rating

6.5

Year

2017

Community Snapshot

Best with 4
Medium-Light complexity
60–90 min
6.5 on BGG (408)
Some text

Language Editions

EnglishGermanItalianPolishSpanish

Categories

City Building
Construct and develop a city or settlement — manage resources, placement, and growth.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.

How It Plays

Action Queue

You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

About This Game

Description from the publisher: The bloody War of the Seven Kingdoms has been over for more than thirty years, and the kingdom of Anderis is experiencing a period of great expansion, thanks in part to its central position which has quickly transformed it into an important commercial crossroads. New roads have been built in the kingdom, with a new city founded at their meeting point which has grown so much that the King has decided to move the capital there and build a new castle. Numerous corporations of craftsmen were already present in the city, but now guilds are forming, which are larger and more wide-ranging, powerful and in competition with one another.…

Source: BoardGameGeek

View on BoardGameGeek

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