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Designed by Ryan Laukat
Published by Red Raven Games
Players
2-4
Community Snapshot
Language Editions
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Deck, Bag, and Pool Building
You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Income
You earn resources automatically each round based on what you've built up — the snowball effect is real.
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Once-Per-Game Abilities
You have a powerful ability you can use just once — choosing the perfect moment to unleash it is super satisfying.
About This Game
In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent.…
Source: BoardGameGeek
Expansions & Related
Expansion
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Play Time
120 min
Complexity
3.3 / 5
Rating
7.2
Year
2016
Turn Order: Auction
Players bid for the right to go first — sometimes that early position is worth paying extra for.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.