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The American Revolution in the South: The Battles for North & South Carolina, 1776-81
Head-to-Head Duel

The American Revolution in the South: The Battles for North & South Carolina, 1776-81

Designed by Eric R. Harvey, William Nester

Published by Decision Games (I)

Casual Flow: 15 Min Teach

Players

2

Play Time

Unknown

Complexity

2.3 / 5

Rating

6.3

Year

2017

Community Snapshot

Best with 2
Medium-Light complexity
~0 min
6.3 on BGG (26)
Some text

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
American Revolutionary War
Set during the American Revolution (1775–1783) — independence, strategy, and colonial warfare.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

At its best with 2 players, this medium-light game offers dice rolling gameplay in ~0 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and luck that could vary considerably, often within short periods of time. Throughout the game, leader skills will be tested as their unit’s maneuver and fight, and every leader has the capacity to prove himself as either inept, capable, or in some cases, exceptional, during various incidents throughout the game. Components: One 22" x 34" map & 280 counters S&T #304, March-April 2017

Source: BoardGameGeek

View on BoardGameGeek

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