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March of the Ants: Minions of the Meadow
Strategist Pick

March of the Ants: Minions of the Meadow

Requires:March of the Ants

Designed by Tim Eisner, Ryan Swisher

Published by Weird City Games

Expansion
Moderate Depth: 30 Min Teach
Crowdfunding: Kickstarter

Players

1-5

Play Time

60-90 min

Complexity

3.3 / 5

Rating

7.6

Year

2017

Community Snapshot

Medium complexity
60–90 min
7.6 on BGG (178)

Categories

Animals
Features animals as a central theme — from cute wildlife to natural ecosystems.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.

A medium area control game playable in 60–90 min, rated 7.6 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

In March of the Ants: Minions of the Meadow colonies gain powerful new tools to aid in their conquest of the meadow. Major Workers invite players to explore, expand and battle, Aphid Farms grant majestic rewards, Parasitic Evolutions thwart the best laid plans, Tactics increase the allure and spoils of battle, and the fearsome Predators are drawn to the greatest colonies. Major Workers - Each Colony can breed Major Workers, larger ants who evolve with your colony.…

Source: BoardGameGeek

View on BoardGameGeek