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Requires:The Institute for Magical Arts
Published by Dr. Finn's Games
Players
2
Play Time
30-60 min
Complexity
N/A
Rating
7.3
Community Snapshot
Since 2016, The Institute for Magical Arts: Ethereal Powers Expansion has captivated fans of area control and variable powers with its design.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
This 12 card pack provides 12 unique Institute cards for use with the base game. The new cards provide a variety of powers, some of which affect the Portal and/or the Ethereal Realm -- in contrast to the base game. In addition, there is a recommended rule change regarding the game ending condition; players may now win the game by having 3 more character cards than his/her opponent.
Source: BoardGameGeek
Year
2016