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Nine Years: The War of the Grand Alliance 1688-1697
Head-to-Head Duel

Nine Years: The War of the Grand Alliance 1688-1697

Designed by Sean Chick, Kris Van Beurden

Published by Compass Games

Moderate Depth: 30 Min Teach

Players

2

Community Snapshot

Best with 2
Medium complexity
~225 min
7.5 on BGG (112)
Text-heavy

Language Editions

English

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

How It Plays

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Events

Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

About This Game

In 1688, Louis XIV embarked upon a war of aggression later called the Nine Year's War or the WAR OF THE GRAND ALLIANCE. " Nine Years: The War of the Grand Alliance is a stand alone game using the No Peace Without Spain system. In addition to the Grand Alliance scenario (from 1688-1699), players owning both this game and No Peace Without Spain can play the epic Grand Campaign scenario running from 1688 to 1713.…

Source: BoardGameGeek

View on BoardGameGeek

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Collections

Featured In

♟️Medium board games for 2 players

Play Time

225 min

Complexity

2.8 / 5

Rating

7.5

Year

2017

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