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Designed by Asger Aleksandrov Granerud, Daniel Skjold Pedersen
Published by Jolly Roger Games, Ultra PRO + 4 more
Players
2
Community Snapshot
Categories
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
About This Game
Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower.…
Source: BoardGameGeek
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Play Time
13 min
Complexity
2.0 / 5
Rating
6.4
Year
2017