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Fast Rules
Head-to-Head Duel

Fast Rules

Designed by Mike Reese, Leon Tucker

Published by Combat Rules, Game Design + 1 more

Casual Flow: 15 Min Teach

Players

2

Play Time

45 min

Complexity

1.7 / 5

Rating

6.3

Year

1970

Community Snapshot

Best with 2
Medium-Light complexity
~45 min
6.3 on BGG (4)
Some text

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Designed for 2 players and playable in ~45 min, Fast Rules delivers a medium-light experience that earned a 0.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Measurement Movement

You physically measure distances to move pieces — grab a ruler and get precise with your positioning!

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

About This Game

Fast Rules for Table Top Battles using Minature World War Two Armor, Artillery, & Infantry A simple playable ruleset for WWII. Mike Reese and Leon Tucker collaborated for this "mid-level skirmish" game. Don Lowry illustrated the cover.…

Source: BoardGameGeek

View on BoardGameGeek

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Featured In

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