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The Nemesis Crown

Requires:Warhammer: The Game of Fantasy Battles (7th Edition)

Designed by Stuart Cresswell, Mark Havener

Published by Games Workshop Ltd.

Expansion
Table Status Unknown
Series: Specialist Games (Games Workshop)
Setting: Warhammer Fantasy Wargames

Players

2-6

Play Time

60-120 min

Complexity

N/A

Rating

6.5

Community Snapshot

60–120 min
6.5 on BGG (1)

Categories

Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.

Since 2007, The Nemesis Crown has captivated fans of dice rolling and variable powers with its design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Nemesis Crown was a global narrative campaign created by Games Workshop for their Warhammer Fantasy setting, that started in late June 2007. The Mordheim Nemesis Crown development team led by Mark Havener authored the supplement. It was last official Mordheim expansion featuring some of the game's original contributors to be published digitally by Games Workshop.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2007