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Requires:The War to End All Wars: Box Set Edition
Designed by Ryan S. Johnson
Published by Guild of Blades
Players
2-10
Play Time
360 min
Complexity
2.0 / 5
Rating
2.5
Year
1999
Community Snapshot
Categories
A medium-light co-op and variable powers game. Rated 2.5 on BGG.
How It Plays
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Roll / Spin and Move
Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
This supplement is actually four different games. The first two games "War to End All Wars" with this expansion and "America Goes Central" use the existing rules from "War to End All Wars" while the other two games are simulations of the War of 1812 and the Mexican-American War. When using the game as a supplement for "War to End All Wars", the same rules are used, while granting additional North America playing area.…
Source: BoardGameGeek