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Feudum: Windmills & Catapults
Strategist Pick

Feudum: Windmills & Catapults

Requires:Feudum

Designed by Mark K. Swanson

Published by CrowD Games, Odd Bird Games

Expansion
Deep Strategy: 45+ Min Teach
Crowdfunding: Kickstarter

Community Snapshot

Heavy complexity
80–180 min
7.6 on BGG (210)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.

A heavy area control game playable in 80–180 min, rated 5.7 on BGG.

How It Plays

Action Queue

You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

About This Game

Description from the publisher: Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions.…

Source: BoardGameGeek

View on BoardGameGeek
Digital Implementations: Tabletopia

Players

2-6

Play Time

80-180 min

Complexity

4.0 / 5

Rating

7.6

Year

2018