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Don't Mess With Cthulhu: Necronomicon
Party Essential

Don't Mess With Cthulhu: Necronomicon

Requires:Don't Mess with Cthulhu

Designed by Pete Vasiliauskas, Travis Worthington

Published by Indie Boards & Cards

Expansion
Casual Flow: 15 Min Teach
Crowdfunding: Kickstarter

Community Snapshot

Medium-Light complexity
1–30 min
6.8 on BGG (35)

Categories

Bluffing
Deceive your opponents — hide your intentions, make false claims, and read others.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.

A medium-light variable powers game. Rated 6.8 on BGG.

How It Plays

Team-Based Game

Players split into teams and work together to outplay the other side — teamwork makes the dream work!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Three mini-expansions in one. Extra cards allow up to 10 to play, Necronomicons replace some Elder Signs but win the game for the cultists if they are uncovered before the first Elder Sign, and Objects of Power tweak the rules. Originally a kickstarter extra, given out as a promo at Essen 2016.

Source: BoardGameGeek

View on BoardGameGeek
Series: TimeBomb

Players

4-10

Play Time

1-30 min

Complexity

2.0 / 5

Rating

6.8

Year

2016