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The Manhattan Project: Energy Empire – Missile Crisis
Strategist Pick

The Manhattan Project: Energy Empire – Missile Crisis

Requires:The Manhattan Project: Energy Empire

Designed by Tom Jolly, Luke Laurie

Published by Minion Games

Expansion
Moderate Depth: 30 Min Teach
Crowdfunding: Kickstarter
Game: The Manhattan Project

Players

2-5

Play Time

60-120 min

Complexity

3.0 / 5

Rating

7.7

Community Snapshot

Medium complexity
60–120 min
7.7 on BGG (120)

Categories

Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Environmental
Themes around nature, ecology, and environmental stewardship.
Expansion for Base-game
This is an expansion — requires the base game to play.
Industry / Manufacturing
Build and optimize production chains — factories, logistics, and efficiency.

Since 2016, The Manhattan Project: Energy Empire – Missile Crisis has captivated fans of worker placement and dice rolling with its medium complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Worker Placement

You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!

About This Game

The Manhattan Project: Energy Empire - Missile Crisis is a promotional card for The Manhattan Project: Energy Empire, originally unlocked as a stretch reward for backers of the Kickstarter project. It was later available in a pack of promos for backing Game Boy Geek 2017 Kickstarter campaign The card reads: No environmental row is scored; instead, each player immediately scores 1 VP per space their United Nations marker has moved. Then, all three structure markets are refreshed.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2016