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Frostgrave: Forgotten Pacts
Strategist Pick

Frostgrave: Forgotten Pacts

Requires:Frostgrave

Designed by Joseph McCullough

Published by HT Publishers, Miniaturicum + 1 more

Expansion
Moderate Depth: 30 Min Teach
Game: Frostgrave

Players

2-8

Play Time

60-120 min

Complexity

3.0 / 5

Rating

7.8

Year

2016

Community Snapshot

Medium complexity
60–120 min
7.8 on BGG (49)
Text-heavy

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.

A medium dice rolling and variable powers game. Rated 5.5 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation--the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen, who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered among the temples.…

Source: BoardGameGeek

View on BoardGameGeek