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Defection

Defection

Designed by James Tomblin

Published by Thunder Vaults LTD.

Table Status Unknown

Players

2-4

Play Time

90-150 min

Complexity

N/A

Rating

8.1

Year

2020

Community Snapshot

90–150 min
8.1 on BGG (14)

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.
Transportation
Move goods or people efficiently — logistics, routes, and delivery.

A solid tile placement game playable in 90–150 min, rated 0.0 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Events

Random events shake things up during the game — sometimes helpful, sometimes chaotic, always interesting.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Market

There's a shared marketplace where prices shift based on what players buy and sell — supply and demand in action.

Pick-up and Deliver

You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

About This Game

Description from the publisher: Defection is a pick-up and deliver, ship customisation, space exploration and dice combat game set in a deep and developed sci-fi universe. Unwilling to fight in yet another war, you defect from your factions army in favour of transporting your civilians to safer planets. However, as with nearly all things, in all worlds, conflict and competition follow you.…

Source: BoardGameGeek

View on BoardGameGeek

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