%2Fpic7203281.jpg)
%2Fpic7203281.jpg)
Requires:The Werewolves of Miller's Hollow
Designed by Philippe des Pallières, Hervé Marly
Published by Lui-même, 999 Games + 4 more
Players
8-18
Play Time
30 min
Complexity
1.5 / 5
Rating
6.6
Year
2005
Community Snapshot
Categories
Since 2005, The Werewolves of Miller's Hollow: New Moon has captivated fans of variable powers with its medium-light complexity design.
How It Plays
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Voting
Players vote on outcomes or decisions together — building alliances and swaying opinions is key.
About This Game
New Moon, the first expansion for The Werewolves of Miller's Hollow, requires the base game in order to play and it adds to the game: 36 event cards 5 new roles for the villagers: the idiot, the elder, the piper, the scapegoat, the savior 9 new variants/playing suggestions, e.g., playing in the dark with a candle in front of each player's face and blowing the candle out when the player dies, or instead of the werewolves eating civilians, they contaminate the civilians, leaving them without rights or powers Rules allowing for many game variants
Source: BoardGameGeek