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The Werewolves of Miller's Hollow: New Moon
Party Essential

The Werewolves of Miller's Hollow: New Moon

Requires:The Werewolves of Miller's Hollow

Designed by Philippe des Pallières, Hervé Marly

Published by Lui-même, 999 Games + 4 more

Expansion
Casual Flow: 15 Min Teach
Game: Werewolf / Mafia

Players

8-18

Play Time

30 min

Complexity

1.5 / 5

Rating

6.6

Year

2005

Community Snapshot

Medium-Light complexity
~30 min
6.6 on BGG (1.2K)
Some text

Categories

Bluffing
Deceive your opponents — hide your intentions, make false claims, and read others.
Deduction
Use logic and clues to figure out hidden information — who, what, or where.
Expansion for Base-game
This is an expansion — requires the base game to play.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.
Murder / Mystery
Solve a crime — gather clues, interrogate suspects, and catch the culprit.
Party Game
Easy to learn, quick to play, and great with large groups — social fun.

Since 2005, The Werewolves of Miller's Hollow: New Moon has captivated fans of variable powers with its medium-light complexity design.

How It Plays

Player Elimination

Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

Team-Based Game

Players split into teams and work together to outplay the other side — teamwork makes the dream work!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

Voting

Players vote on outcomes or decisions together — building alliances and swaying opinions is key.

About This Game

New Moon, the first expansion for The Werewolves of Miller's Hollow, requires the base game in order to play and it adds to the game: 36 event cards 5 new roles for the villagers: the idiot, the elder, the piper, the scapegoat, the savior 9 new variants/playing suggestions, e.g., playing in the dark with a candle in front of each player's face and blowing the candle out when the player dies, or instead of the werewolves eating civilians, they contaminate the civilians, leaving them without rights or powers Rules allowing for many game variants

Source: BoardGameGeek

View on BoardGameGeek