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Chaos in China: Chinese war of Reunification – 1912 to 1928
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Chaos in China: Chinese war of Reunification – 1912 to 1928

Designed by Tien-Ze Zhou

Published by (Self-Published), Kilovolt Design

Moderate Depth: 30 Min Teach

Players

1-7

Play Time

120-300 min

Complexity

3.0 / 5

Rating

6.6

Year

2016

Community Snapshot

Medium complexity
120–300 min
6.6 on BGG (11)
Some text

Categories

Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War I
Set during the First World War — trench warfare, alliances, and historical events.

A medium area control game playable in 120–300 min, rated 0.0 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

About This Game

This is an Chinese-made point to point card driven area movement game on the war of Chinese Reunification or more commonly known in the west as the Warlord era (1912-1928). The game uses cards to move units, gain combat advantage or enact special events. Uses two ten sided dice.…

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

Expansion

Chaos in China: First Expansion

Chaos in China: First Expansion

0

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