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Mare Nostrum: Empires – Starting Heroes
Strategist Pick

Mare Nostrum: Empires – Starting Heroes

Requires:Mare Nostrum: Empires

Published by Academy Games, Inc.

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
90–120 min
7.8 on BGG (75)

Categories

Ancient
Set in ancient civilizations — Rome, Greece, Egypt, or other pre-medieval eras.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.

Since 2017, Mare Nostrum: Empires – Starting Heroes has captivated fans of area control and dice rolling with its heavy complexity design.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

Trading

You can swap resources or cards with other players — making clever trades can give you a serious edge.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

This expansion for Mare Nostrum: Empires adds six new heroes, that may be used in place of the original Starting Heroes. All additional rules are contained on the back of the tiles. The new heroes provided include: Alexander, Brutus, Gadeirus, Khufu, Mago I, and Xerxes.

Source: BoardGameGeek

View on BoardGameGeek

Players

3-5

Play Time

90-120 min

Complexity

4.0 / 5

Rating

7.8

Year

2017