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Mythic Battles: Pantheon – Terrain Set

Mythic Battles: Pantheon – Terrain Set

Requires:Mythic Battles: Pantheon

Designed by Benoit Vogt

Published by Monolith Board Games, Mythic Games + 1 more

Expansion
Table Status Unknown
Ancient: Greece
Components: Miniatures

Players

1-4

Play Time

45-90 min

Complexity

N/A

Rating

7.4

Year

2017

Community Snapshot

45–90 min
7.4 on BGG (114)

Categories

Ancient
Set in ancient civilizations — Rome, Greece, Egypt, or other pre-medieval eras.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Mythology
Draws from ancient myths and legends — gods, heroes, and epic tales.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2017, Mythic Battles: Pantheon – Terrain Set has captivated fans of dice rolling and hand management with its design.

How It Plays

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Player Elimination

Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Mythic Battles: Pantheon is played on different boards each divided into areas. Each of these areas has a terrain type, indicated by an icon. If the ground is empty of 3D terrain, then no rule applies except in special cases (stairs, water, …).…

Source: BoardGameGeek

View on BoardGameGeek