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Jupiter Rescue: Excess Mass

Jupiter Rescue: Excess Mass

Requires:Jupiter Rescue

Published by Twilight Creations, Inc.

Expansion
Table Status Unknown
Space: Jupiter

Players

2-7

Play Time

30-60 min

Complexity

N/A

Rating

8.4

Community Snapshot

30–60 min
8.4 on BGG (6)

Categories

Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.

Since 2014, Jupiter Rescue: Excess Mass has captivated fans of co-op and variable powers with its design.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Card Name: Excess Mass Type: Setback Place a Super Creep on the Evacuation Pod. Until it is killed Colonists cannot cannot be loaded onto the Evacuation Pod and it cannot be launched. No Colonists in the Pod are converted by this Super Creep.

Source: BoardGameGeek

View on BoardGameGeek

Year

2014