BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
1492: The New World – North America

1492: The New World – North America

Requires:Europe 1483

Designed by Ryan S. Johnson

Published by Guild of Blades

Expansion
Table Status Unknown

Players

2-53

Play Time

120 min

Complexity

N/A

Rating

3.5

Year

2001

Community Snapshot

~120 min
3.5 on BGG (2)

Categories

Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A dice rolling game. Rated 3.5 on BGG.

How It Plays

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

About This Game

1492 is not a game on its own but serves as an expansion to Europe 1483 and/or Europe 1483: Asia 1483. It adds seven new playable nations, plus optional rules to upgrade three African nations to full player nation status. With the addition of this expansion, the 1483 series can support up to 53 players in a single game.…

Source: BoardGameGeek

View on BoardGameGeek