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Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942
Head-to-Head Duel

Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942

Designed by Dan Verssen

Published by GMT Games

Casual Flow: 15 Min Teach

Players

2-10

Community Snapshot

Best with 2
Medium-Light complexity
~60 min
7.0 on BGG (619)
Some text

Language Editions

English

Categories

Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

How It Plays

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Scenario / Mission / Campaign Game

You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.

About This Game

(from the GMT Website:) Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States. Zero!…

Source: BoardGameGeek

View on BoardGameGeek

Expansions & Related

Expansion

Zero!: Java – Module

Zero!: Java – Module

2002

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Featured In

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Play Time

60 min

Complexity

2.3 / 5

Rating

7.0

Year

2001

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