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Requires:Impulse
Designed by Carl Chudyk
Published by Czacha Games
Players
2-6
Play Time
30-60 min
Complexity
N/A
Rating
6.0
Community Snapshot
Categories
A solid area control game playable in 30–60 min, rated 6.0 on BGG.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players. Players leverage layout cards to perform cards of like type on the board on a corner of which they have built a base.…
Source: BoardGameGeek
Year
2017