%2Fpic3496686.jpg&w=3840&q=65)
%2Fpic3496686.jpg&w=3840&q=65)
Requires:Impulse
Designed by Carl Chudyk
Published by Czacha Games
Players
2-6
Play Time
30-60 min
Complexity
N/A
Rating
5.9
Community Snapshot
Categories
Rated 5.9 by the community, Impulse: Brake for Launch brings area control to 2–6 players in about 30–60 min.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates surrounding. Wings can be sent on circuitous missions resulting in multiple battles, if they survive the route.…
Source: BoardGameGeek
Year
2017