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Requires:1754: Conquest – The French and Indian War
Designed by Beau Beckett, Jeph Stahl
Published by Academy Games, Inc., ASYNCRON games
Players
2-4
Play Time
Unknown
Complexity
3.0 / 5
Rating
7.3
Community Snapshot
Categories
A medium area control game playable in ~0 min, rated 5.5 on BGG.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Campaign / Battle Card Driven
Special cards trigger events and drive the action forward — each card played can shift the whole narrative.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
15 cards plus 2 cards of rules that add a Native Alliance power to each faction in the game. The ziploc also comes with an Alternative Setup "card" detailing two alternatives for setup steps 4 (forts) and 5 (muster markers) of the base game.
Source: BoardGameGeek
Year
2017