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1754: Conquest – Native Alliance Expansion
Strategist Pick

1754: Conquest – Native Alliance Expansion

Requires:1754: Conquest – The French and Indian War

Designed by Beau Beckett, Jeph Stahl

Published by Academy Games, Inc., ASYNCRON games

Expansion
Moderate Depth: 30 Min Teach
History: French and Indian War

Players

2-4

Play Time

Unknown

Complexity

3.0 / 5

Rating

7.3

Community Snapshot

Medium complexity
~0 min
7.3 on BGG (65)

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
American Indian Wars
Covers conflicts between indigenous peoples and settlers in North America.
Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium area control game playable in ~0 min, rated 5.5 on BGG.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Campaign / Battle Card Driven

Special cards trigger events and drive the action forward — each card played can shift the whole narrative.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Team-Based Game

Players split into teams and work together to outplay the other side — teamwork makes the dream work!

Variable Phase Order

The order of game phases can change each round depending on player choices — keeps everyone on their toes.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

15 cards plus 2 cards of rules that add a Native Alliance power to each faction in the game. The ziploc also comes with an Alternative Setup "card" detailing two alternatives for setup steps 4 (forts) and 5 (muster markers) of the base game.

Source: BoardGameGeek

View on BoardGameGeek
Series: Birth of America (Academy Games)

Year

2017