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Guild Ball: Alchemists Starter Set

Guild Ball: Alchemists Starter Set

Requires:Guild Ball

Published by Steamforged Games Ltd.

Expansion
Table Status Unknown
Players: Two-Player Only Games
Theme: Alchemy

Players

2

Play Time

60-120 min

Complexity

N/A

Rating

7.0

Community Snapshot

60–120 min
7.0 on BGG (1)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Sports
Simulate sports — from football and basketball to niche athletic competitions.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2 players and playable in 60–120 min, Guild Ball: Alchemists Starter Set delivers a experience that earned a 7.0 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Description from the publisher: Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2015