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Super Munchkin 2: The Narrow S Cape
Party Essential

Super Munchkin 2: The Narrow S Cape

Requires:Super Munchkin

Designed by Steve Jackson (I), Giles Schildt

Published by Delta Vision Publishing, Hobby World + 2 more

Expansion
Casual Flow: 15 Min Teach
Game: Munchkin
Theme: Superheroes

Players

3-6

Play Time

90 min

Complexity

2.0 / 5

Rating

6.4

Year

2006

Community Snapshot

Medium-Light complexity
~90 min
6.4 on BGG (545)
Text-heavy

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Comic Book / Strip
Theme or art style inspired by comic books and graphic novels.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Humor
Designed to make you laugh — silly themes, absurd situations, or witty mechanics.

Designed for 3–6 players and playable in ~90 min, Super Munchkin 2: The Narrow S Cape delivers a medium-light experience that earned a 5.6 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Trading

You can swap resources or cards with other players — making clever trades can give you a serious edge.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Publisher's DescriptionThere comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. It's time for - the Narrow S Cape. With 112 cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season's favorite fashion accessory!…

Source: BoardGameGeek

View on BoardGameGeek