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Requires:Triplock
Designed by Adam Carlson, Josh J. Carlson
Published by Chip Theory Games
Community Snapshot
Categories
Rated 5.5 by the community, Triplock: The Royal HQ Solo Pack brings dice rolling to 1–2 players in about 15–30 min.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Memory
You need to remember where things are or what happened earlier — a sharp memory gives you a real advantage.
Pattern Building
You arrange pieces to create specific patterns that score points — like solving a colorful puzzle.
Pattern Recognition
Spotting patterns quickly gives you an edge — the faster you see it, the faster you score!
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
About This Game
The Third Solo Episode for Triplock The Triplock story continues after following The Stranger through the Factory. The unlikely group of lock breakers must now seek the truth about their reality and the true goals of The Royal Company. Another new character for solo and versus play, and additional story and solo challenges await in this third episode of Triplock's storyline.…
Source: BoardGameGeek
Players
1-2
Play Time
15-30 min
Complexity
2.0 / 5
Rating
7.0
Year
2017