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Requires:Fate of the Elder Gods
Designed by Christopher Kirkman, Richard Launius + 1 more
Published by Greater Than Games, LLC
Players
1-4
Play Time
30-90 min
Complexity
N/A
Rating
7.7
Community Snapshot
Categories
Rated 5.5 by the community, Fate of the Elder Gods: Promotional Cult Cards brings worker placement to 1–4 players in about 30–90 min.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
Worker Placement
You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!
About This Game
(From the Kickstarter Project page:) A 12-card pack offered as a reward to backers of the Fate of the Elder Gods Kickstarter campaign. These cards can be added to any game and grant even more power to your Ancient One! There is a Cult card for every god in the base game and the Beasts From Beyond expansion, as well as one for the promo god Azathoth.…
Source: BoardGameGeek
Year
2017