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China: Grenzstreitigkeiten
Game Night Pick

China: Grenzstreitigkeiten

Requires:China

Designed by Michael Schacht

Published by Spiele aus Timbuktu

Expansion
Casual Flow: 15 Min Teach
Components: Map (Continental / National scale)

Community Snapshot

Medium-Light complexity
~0 min
7.5 on BGG (30)
No text needed

Categories

Ancient
Set in ancient civilizations — Rome, Greece, Egypt, or other pre-medieval eras.
Expansion for Base-game
This is an expansion — requires the base game to play.
Territory Building
Claim and control areas on the map — expand your territory and defend borders.

Rated 5.5 by the community, China: Grenzstreitigkeiten brings area control to 3–5 players in about ~0 min.

How It Plays

Area Majority / Influence

You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

About This Game

This is a free print-and-play map that allows to play a variant of the game China. The map adds two new features: • Border towns, which allow a player to place a house into a space that counts as belonging to both adjacent regions. • Port Towns, which act as an additional region that will be scored at the end of the game with the same house-scoring rules as other regions.…

Source: BoardGameGeek

View on BoardGameGeek
History: Early Imperial China

Players

3-5

Play Time

Unknown

Complexity

2.3 / 5

Rating

7.5

Year

2006